poniedziałek, 25 listopada 2013

piątek, 2 sierpnia 2013

(WIP) Armor



(Work in progress)

Model was created during one night (including concept work). The aim is to explore new Zbrush 4r6 features.

I'm not really a concept master ;) but I decided to make few quick sketches, just to get any idea of where I want to take this project.


środa, 8 maja 2013

Chevrolet Camaro ZL1


Software used:

3ds max
Vray
Photoshop

Line brake



Software used:

3ds max
Zbrush
Vray
Photoshop

Steampunk telescope

 

One of the models included in the steampunk interior scene we've created for Klimek&Kluś company.

Software used:

3ds max
Vray
Photoshop

FumeFX buring skin



Software used:
3ds max
FumeFX
Vray

FumeFX Fire Circle

Another FumeFX

FumeFX Wavelet Turbulence test [HD]

FumeFX nuke test


FumeFX fire circles


Another FumeFX simulation. Few animated object sources.

FumeFX explosion test

One of my first FumeFX simulations. Rendered with default Scanline render engine.

Software used:

3ds max
FumeFX
After Effects

FumeFX + Krakatoa particles test


This was one of my first attempt of using Krakatoa render engine.

I used FumeFX with simple source. There was few settings, that had to by animated through time, to control particles burst, spread, etc. After hours of tweaking keyframes I end up with something like ~2,5 million particles. I've used krakatoa to render them.

Software used:

3ds max
Fume FX
Krakatoa
After Effects