środa, 8 października 2014

FumeFX Flame

Some test I've made recently. Lots of animated settings, PFlow as a source. I've also added sparks pass rendered with krakatoa.





poniedziałek, 25 sierpnia 2014

FumeFX sim/turnable

Just quick Fume sim. Few particle systems, a bit experimenting with animating settings.

Unfortunately, youtube keeps darkening the clips.



niedziela, 10 sierpnia 2014

126p (ARMORED)

Here's some of my recent stuff. I've decited to go back to 3ds max and make some traditional polymodeling.

All assets modeled and unwrapped within max, textures mostly done in photoshop. Rendered with vray.



TEST RENDER


Roof gun (Customized M2 Browning)





środa, 23 lipca 2014

M2 Browning (WIP)

I've used 3ds max for all modeling work. Base of the gun is pretty much original M2. Rest of the model (arm, shield etc.) I've designed based on tons of photo references. 

This model will be included as a part of a bigger scene, which, I'll post soon.



środa, 25 czerwca 2014

Old face study

Project I've done recently. 

95% sculpting/modeling and texturing work was made inside zbrush.

Textures like diffuse amount, sss layers, specular, additional bump, etc. were made partly in photoshop.

Rendered in vray for 3ds max. Post in PS.
















niedziela, 25 maja 2014

FumeFX flame



Short sim I've done recently.

I've used particle emitter as a source. After running mid quality sim, I've added wavelet turbulence pass for detail enhancement.

sobota, 29 marca 2014

Dwarf

Here's some work I've been doing lately. I planned to create dwarven blacksmith. When I sculpted most of the cloth, I've decided to go back and make something more hard-surface. Here some viewport grabs and renders.

Also, I've managed to fix some GPU issues I had during work with Mari, so, hopefully I'll create something bit more satysfying than polypaint/ps textures. 

Software:

Zbrush
Mari
3ds max
vray
ps






niedziela, 5 stycznia 2014

Stars watcher


The idea was to create something bit magical and dreamy. Modelling was the easiest and most enjoyable part of the project. Even though scene looks quite simple, I've spent hours tweaking shaders and experimenting with different lighting setups.

Software used: 

3ds max
Zbrush
Marvelous Designer
V-ray
Photoshop