This model will be included as a part of a bigger scene, which, I'll post soon.
środa, 23 lipca 2014
M2 Browning (WIP)
I've used 3ds max for all modeling work. Base of the gun is pretty much original M2. Rest of the model (arm, shield etc.) I've designed based on tons of photo references.
środa, 25 czerwca 2014
Old face study
Project I've done recently.
95% sculpting/modeling and texturing work was made inside zbrush.
Textures like diffuse amount, sss layers, specular, additional bump, etc. were made partly in photoshop.
Rendered in vray for 3ds max. Post in PS.
niedziela, 25 maja 2014
FumeFX flame
Short sim I've done recently.
I've used particle emitter as a source. After running mid quality sim, I've added wavelet turbulence pass for detail enhancement.
sobota, 29 marca 2014
Dwarf
Here's some work I've been doing lately. I planned to create dwarven blacksmith. When I sculpted most of the cloth, I've decided to go back and make something more hard-surface. Here some viewport grabs and renders.
Also, I've managed to fix some GPU issues I had during work with Mari, so, hopefully I'll create something bit more satysfying than polypaint/ps textures.
Software:
Zbrush
Mari
3ds max
vray
ps
Also, I've managed to fix some GPU issues I had during work with Mari, so, hopefully I'll create something bit more satysfying than polypaint/ps textures.
Software:
Zbrush
Mari
3ds max
vray
ps
wtorek, 25 lutego 2014
niedziela, 5 stycznia 2014
Stars watcher
Software used:
3ds max
Zbrush
Marvelous Designer
V-ray
Photoshop
poniedziałek, 25 listopada 2013
piątek, 2 sierpnia 2013
(WIP) Armor
(Work in progress)
Model was created during one night (including concept work). The aim is to explore new Zbrush 4r6 features.
I'm not really a concept master ;) but I decided to make few quick sketches, just to get any idea of where I want to take this project.
czwartek, 25 lipca 2013
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