środa, 23 lipca 2014

M2 Browning (WIP)

I've used 3ds max for all modeling work. Base of the gun is pretty much original M2. Rest of the model (arm, shield etc.) I've designed based on tons of photo references. 

This model will be included as a part of a bigger scene, which, I'll post soon.



środa, 25 czerwca 2014

Old face study

Project I've done recently. 

95% sculpting/modeling and texturing work was made inside zbrush.

Textures like diffuse amount, sss layers, specular, additional bump, etc. were made partly in photoshop.

Rendered in vray for 3ds max. Post in PS.
















niedziela, 25 maja 2014

FumeFX flame



Short sim I've done recently.

I've used particle emitter as a source. After running mid quality sim, I've added wavelet turbulence pass for detail enhancement.

sobota, 29 marca 2014

Dwarf

Here's some work I've been doing lately. I planned to create dwarven blacksmith. When I sculpted most of the cloth, I've decided to go back and make something more hard-surface. Here some viewport grabs and renders.

Also, I've managed to fix some GPU issues I had during work with Mari, so, hopefully I'll create something bit more satysfying than polypaint/ps textures. 

Software:

Zbrush
Mari
3ds max
vray
ps






niedziela, 5 stycznia 2014

Stars watcher


The idea was to create something bit magical and dreamy. Modelling was the easiest and most enjoyable part of the project. Even though scene looks quite simple, I've spent hours tweaking shaders and experimenting with different lighting setups.

Software used: 

3ds max
Zbrush
Marvelous Designer
V-ray
Photoshop

poniedziałek, 25 listopada 2013

piątek, 2 sierpnia 2013

(WIP) Armor



(Work in progress)

Model was created during one night (including concept work). The aim is to explore new Zbrush 4r6 features.

I'm not really a concept master ;) but I decided to make few quick sketches, just to get any idea of where I want to take this project.