Here's some work I've been doing lately. I planned to create dwarven blacksmith. When I sculpted most of the cloth, I've decided to go back and make something more hard-surface. Here some viewport grabs and renders.
Also, I've managed to fix some GPU issues I had during work with Mari, so, hopefully I'll create something bit more satysfying than polypaint/ps textures.
Software:
Zbrush
Mari
3ds max
vray
ps
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