I've used 3ds max for all modeling work. Base of the gun is pretty much original M2. Rest of the model (arm, shield etc.) I've designed based on tons of photo references.
This model will be included as a part of a bigger scene, which, I'll post soon.
Here's some work I've been doing lately. I planned to create dwarven blacksmith. When I sculpted most of the cloth, I've decided to go back and make something more hard-surface. Here some viewport grabs and renders.
Also, I've managed to fix some GPU issues I had during work with Mari, so, hopefully I'll create something bit more satysfying than polypaint/ps textures. Software:
The idea was to create something bit magical and dreamy. Modelling was the easiest and most enjoyable part of the project. Even though scene looks quite simple, I've spent hours tweaking shaders and experimenting with different lighting setups.