Pyro shader rnd from whereismyface on Vimeo.
czwartek, 7 stycznia 2016
czwartek, 10 grudnia 2015
Realflow 2014 DSpline test
dspline from whereismyface on Vimeo.
wtorek, 6 stycznia 2015
środa, 8 października 2014
FumeFX Flame
Some test I've made recently. Lots of animated settings, PFlow as a source. I've also added sparks pass rendered with krakatoa.
poniedziałek, 25 sierpnia 2014
FumeFX sim/turnable
Just quick Fume sim. Few particle systems, a bit experimenting with animating settings.
Unfortunately, youtube keeps darkening the clips.
niedziela, 10 sierpnia 2014
126p (ARMORED)
Here's some of my recent stuff. I've decited to go back to 3ds max and make some traditional polymodeling.
All assets modeled and unwrapped within max, textures mostly done in photoshop. Rendered with vray.
All assets modeled and unwrapped within max, textures mostly done in photoshop. Rendered with vray.
TEST RENDER
Roof gun (Customized M2 Browning)
środa, 23 lipca 2014
M2 Browning (WIP)
I've used 3ds max for all modeling work. Base of the gun is pretty much original M2. Rest of the model (arm, shield etc.) I've designed based on tons of photo references.
This model will be included as a part of a bigger scene, which, I'll post soon.
środa, 25 czerwca 2014
Old face study
Project I've done recently.
95% sculpting/modeling and texturing work was made inside zbrush.
Textures like diffuse amount, sss layers, specular, additional bump, etc. were made partly in photoshop.
Rendered in vray for 3ds max. Post in PS.
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